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AitakutePS1

Aitakute's text is back in the game

Big milestone for Aitakute: the full rip and insert works. The script was pulled out of the game files and put back in, and the game runs in an emulator with the reinserted text.

This is the step that proves the pipeline. Once text can make the round trip without breaking anything, translated lines can go in the same way.

What's next

Lots of playing. I'll be checking that lines fit inside their text boxes, that nothing crashes in later chapters, and that names and menus show up where they should.

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